• news
  • performance
    • Frankenstein’s Ghosts
    • Decay
    • Spaces in Between
    • A river of poetry
    • D_VERSE
    • Intertitial
    • Human Error
  • installation
    • Alexander Wang
    • Constellation 2.0
    • Inter-faces
    • Silhouettes
    • Immaterial Graffiti
    • Underwater dialogue
    • Interactive Wall
  • photography
    • visite 360
  • design
    • webdesign
  • videos
  • VJ
  • touch
  • bio
  • contact
  • links
CV / Resume
cv_jerome_delapierre_2011.pdf
File Size: 522 kb
File Type: pdf
Download File

Publications

Festival Nouveau cinéma - Le lien multimédia
A River of Poetry - Concordia http://www.concordia.ca/now/what-we-do/arts/20101206/a-river-of-poetry.php

Frankenstein Ghosts
Intermatrix

Les Territoires - CaVa
Les territoires - Exposition performance - CaVa

D_VERSE  
Pharmakonmtl

Photography
- Cyberpresse
- Le Devoir

Bio

Picture
Jérôme Delapierre is a visual artist and interactive designer working in Montreal, studied Computation Arts and Interactive design at Concordia University as well as Contemporary Arts and new media at IMUS University in France. Currently the artistic director of Active media inc and Anartistic, and a freelance visual designer and researcher at Topological Media Lab and Alkemie Atelier. He has collaborated with differents artists and researchers, like Pk langshaw, Sha Xin Wei, Michael Montanaro and Jean Derome, and have been presented at festivals and events in various countries. His research is based on the relationship between human and technology and non linear interactivity, focusing on the experiences of urban social behavior. He is interested in new ways to create visual sets and environments by exploring eclectic projections techniques. Jérôme work on responsive video, interactive installations, performances and scenography. 

Artist statement
With the development of intuitive interfaces and devices, artists, designers and programmers will explore more multi-sensory and innovative forms of interaction for users/participants.

In the near future, we will be moving away from the standard and restrictive keyboard and mouse forms of computer based interaction.
With this kind of interaction, people can manipulate the digital layer as a communication support and as a way to stimulate the potential of social exchanges.
The space and architecture are used as an interactive plateform, an embodied interface.


Real time and Web cam communication for example has the potential to allow users to share time as a foundation for alternative modes of communication and participate to an interactive exchange which questionning the real context, like the architecture and social behaviours.
This experimentation with human interaction in computational communication is founded on the premise that interaction design is in the beginning stages of sensory and real time exchange and those participants are just beginning to understand how to navigate this type of collaborative communication.
I am interested in new communication models and tools where the frontier between immateriality and physical reality become integrated and progressively intertwined/interdependent.